And looking at Control, I don't think I have to worry that Remedy will abandon that philosophy. This is one of those games that are spectacular not because of explosive scripts, but because of the gameplay that gives you such opportunities. And thus lead to our character to swift demise. That's because it's easy to bury all the spectacle with an ill-considered dodge or low accuracy. There's no shortage of cinematic feel in all of this, but only if the player has the right skill. It looks simply phenomenal, even today, with projectiles whizzing past the furious Max, and grenades exploding behind him, which we could avoid by leaping forward. The new game from Remedy also proved that the Finnish studio is still exceptional at creating compelling gunplay – admittedly not as compelling as in the third Max, but that isn't a big deal. This can make shooting even more rewarding. Such a satisfying destruction of the environment, combined with the ability to slow down time ought to be extremely exciting. Today, I appreciate it even more, because the new versions of Max are supposed to run on the same engine. It did so because of the exquisite environment destruction system. A remedy for all sorrowsĪ while ago, I was going through Control and Remedy's latest game reminded me of the New York cop not least because of James McCaffrey's voice. And on top of that, we have a unique atmosphere, extremely grimy and disturbing – also in part three. With each part of the series, it got increasingly refined, and to this day, there's no other game that does it better than Max Payne 3. You just felt that each bullet was something tangible, able to wreak havoc. However, it was impossible to ignore phenomenal gunplay. I remember that even I was put off by the smirk (grimace?) of the protagonist stuck to his face almost permanently. They also impressed with the realistic graphics, although the original game didn't have facial expressions and was pretty harshly criticized for it – the characters (mainly Max) had just several facial expressions that swapped in a rather dramatic manner depending on the situation. Not only because of the famous mechanics called Bullet Time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |