![]() Like the other areas, more stuff will be added before release, but we think this is a good way to start. ![]() * More treasure maps, which will be given to you by Finder the Archaeologist, who wants your help in retrieving some ancient treasures. * A bunch of memory orbs to show a few past events * Each shop in the marketplace, with new items to buy (lots of housing items)! * A questline with the photographer Cammy, who is working in Port Monnaie, using the mechanics from Arcadia where you take photographs of various places or things in the game. * A side quest solving the troubles of the depressed drunkard in the Saloon (which also involves elite versions of the desert enemies, which haven’t been added thus far)! * A side quest involving a cat of Port Monnaie… * Another (optional) challenge in the math cave. So, before the desert is released on stable, we intend to add the following: Once we’re done with that, Fred should have made enough enemy sketches that Teddy can begin prototyping their behavior, and I can continue making backgrounds while he does that. Therefore, the things we’ll add to the desert for stable mainly involves Teddy programming stuff, and me throwing together some minor graphics such as more item sprites for rewards and such. This will help us get a feel for the dungeon and to make sure our enemy combinations work as intended. You see, in order to get an idea of what the Ghost Ship will entail design wise, we need to get some enemy prototypes up and running, and the best way of doing that is to have Fred make a bunch of animated sketches we can use against my placeholder backgrounds. There are two reasons for this, one being the obvious ‘of course the area will be better with more quests’, but the other is that it gives Fred (and to some extent, me) some time to get ahead with the Ghost Ship before we start prototyping that place for real. Now we set our eyes on the next target: getting it all ready for stable! Aside from the bug fixes and some of your suggested improvements (as always, we’re very thankful for the feedback), there are a few things we’d like to add before feeling completely satisfied with the desert for now. If you haven’t checked it out already, go ahead and take a look :D You can leave a comment here, on our forums, or make a topic over at the Steam forums! Bit.Finally the patch is up and running on Frontline!Īfter months of hard work, this update includes the desert Dragonbone Dunes and desert town Port Monnaie in all its glory, with a ton of new NPCs (the most NPC heavy area yet!), the continuation of the main quest, a bunch of side quests and a couple of boss battles!Īs you might guess, there’s a lot of things that can go wrong when adding this amount of stuff at once, so even though the patch has been out for a while already and a lot of bugs have been fixed, you should be prepared to do some bug hunting and let us hear about all the wonky and broken things! As always, all feedback is highly encouraged and much appreciated, so let us hear what you think when you’ve finished this installment.See moreĮvery confirmed game verified for the Steam Deck Finally, unsupported games flat out don’t work on the Steam Deck. Playable games are ones players have tried out, and while they work, they might have some bugs or small issues associated with them. Verified games are exactly what they sound like: Games Valve has officially started to work on Steam Deck with no issues. We will break down the list of games into three sections: verified games, playable games, and unsupported games. So far, not every game on Steam has been verified to work on the handheld, so we’ve compiled a full list of what you know you can play right now on your Steam Deck. That’s assuming all your games will work on the Steam Deck. However, if it really can run all your Steam games, that extra upfront cost could be worth it to take your library of hundreds of games wherever you go. The console is an almost completely open platform and is much more powerful, though it does have a much bigger price tag attached. Marketed as a portal PC, the Steam Deck has all the potential to be a strong competitor to Nintendo’s Switch. Every unsupported game confirmed on Steam Deck.Every confirmed game verified for the Steam Deck.
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